SINGLE PLAYER : Your progress in the game is saved as part of your character file - i.e.there's no seperate file for the "world state". Your completed quests, etc.are all part of the character. This is likely part of the process of makingthe single player character compatible with multiplayer games. Darkstoneallowed you to use single player characters in multiplayer games, but italso had seperate single player saves that acted like the ones you want -i.e. you position and everything in the world is saved as well. The problemwas, this led to some confusion when you used a single player character, whowas already in a game, in a multiplayer game. This actually led to somepotential abuses since there were ways to use your single player characterto transfer infinite cash and items into multiplayer games. You would justjoin the game, hand over the items, and then leave. Then, quickly load upthe single player save, which reset that character to the state he was in atthe time of the save, and save the game again. Then repeat. Diablo's systemdoes not allow that kind of abuse since there's only one file that has yourcharacter info in it. This way you can hop back and forth between single andmultiplayer games with the character without any conflicts. The characterwill advance, but unless you actually *host* the game your completed questswill be intact, and there's no way to create infinite wealth or items.Diablo, of course, did not permit single player characters in multiplayergames, so there was no need for this kind of protection. SINGLE PLAYER : We published this on Macgamer yesterday, and you might find that there aresome answers in it. Then again, maybe not. Maybe there are just answers init that are going to make you guys *madder* than you are now. Either way,it's a few more pieces in the puzzle. Hope it's at least interesting.Recently, Graphic Simulations let it be known that they intend to releasethe single player version of Baldur's Gate early (i.e. before themultiplayer version is completed) in the interest of meeting a strongconsumer demand to get the game out as soon as possible. Definitely acontroversial move (especially when you consider that many gamers see thisas a possible disaster in the event that other publishers will interpretit as a green light to publish unfinished products), and Jeff Morgan ofGraph Sim was kind enough to take a few minutes to respond to some of thefine points of this unique strategy.The main question, in my mind, is "why?". Knowing the tangled mess thatcould potential arise from releasing single player Baldur's Gate ahead oftime, why would Graph Sim decide to go ahead with it? "The real reasonwe're doing is because we've got this darn-close-to-finished game , and itdoesn't make sense that we should sit here being the only ones playing it,especially when others could be playing a really good role playing game."When asked about the potential difficulties arising from shipping oneversion of a game and then a patch to enable a second, Jeff was quiteclear about the philophy behind the move. "We didn't want to just sit onthis while the multiplayer part was going into development. It may nothave originally been designed to be two segments, but it made more senseto tackle single player first and take on MP as a second segment. We couldjust sit here with a nice finished up single player game while working onmultiplayer, but it just doesn't make as much sense to us. Also, this Itwasn't actually our idea... we had requests to ship the single playerverison [ahead of schedule] and we're trying to honour the requests." SINGLE PLAYER : I asked further about the possiblity that either the single or multiplayergame will suffer due to the segmented releases, and if they intend to rushthe single player game (which is almost, but not quite ready) out thedoor. Worse still... what if Graph Sim decides somewhere along the linethat it doesn't make monetary sense to release the multiplayer game atall, and leaves us with "half" a product. "The single player that we'regoing to ship will be totally, completley finished. Not "half" anything...totally finished. The multiplayer will be equally finished when it ships.Along with that, we've already talked about GameRanger support with ScottKevill, which will be included. There is just zero chance that we will notdo multiplayer. None whatsoever." Finally, I asked Jeff if he thought other companies would see this move asa green light to release products before they're done, citing "consumerinterest" as the reason, when in fact they just want to get a game out thedoor as soon as possible and can't be bothered refining or perfecting it."Everyone has to make their own decision on what to do there... it was notone that we looked at lightly. I think this is a special situation, and itseems to be best in this case for us, Baldur's Gate and for the Mac gamingcommunity... but in general I don't think this will be a new precedent orsomething that others do. It's kind of expensive...making a game, gettingit out and then putting another thing out another after it.. you have toredo pakckaging. You gotta deal with customers and updateing and all that.It's much cleaner to come out with one thing that's finished and that'sit. Because we're doing Tales of the Sword Coast, we know this is anongoing involved project we'll work with for quite some time." SINGLE PLAYER : Since Quake 2 is in development, I was just wondering what improvementsthey are going to make to the single player aspect of the game. Nowdon't get me wrong, I'm a major Quake addict and love it's internet andmultiplayer play. It's the king at this, however for single player, Ifeel it still does not compare to doom. For some reason I just get bored playing single player quake. There isnothing really bad about it. The grips are minor -- dingy color pallete,unscary monsters, ok atmosphere. But when taking everything together, itjust makes a somewhat better-than-average single player game. Quake-C,the ability to do aliasing, the true 3d engine, etc -- all of these areawesome capabilites over other 3d games, but somehow these technicalfeats doesn't overcome the lack of "spark" or intensity in single playergames. Part of its nostalgia, but even now when I play some single player doomgames, it's still fun. I love the creepy atmosphere. The claustrophictextures of the bases. I like the midi like music over CD music. Wadcreaters had more control in creating the atmosphere with the ability toadd whatever music they chose. I also liked that since the engine wasn'tthat taxing on computers, you could have tons of monsters at the sametime. There is some intangible that made Doom such a great single player game(not to neglect its great deatchmating) that I feel is lacking inSingleplayer quake. It's no wonder that there were more single playerdoom wads, than quake single player maps. There definetely are peoplemaking single player quake maps, but somehow I think it was more fun tocreate doom single player maps because it was a better game for it. I think there was some price to pay for having such a great multiplayergame with a great 3d engine. I'm not knocking quake down, I wouldn'ttrade it's multiplayer abilities for anything. But I wonder how and ifit's possible to make it a better single-player game and get some ofthat "doom" magic back. I'm not really sure what I would change. I really miss thesci-fi/military/hell-inferno setting of Doom. It was a nice mix of genresettings. Perhaps add the ability to add your own *.mus files like indoom. Having differnet color palletes for levels (i think Romero wantedthis). I don't know. Any ideas on improving the single player game? Doesthe quake engine inherently favor multi-player games only? Do onlyex-Doomers feel that singleplayer quake is not as good as Doom? I've seen a lot of talk about improving quake for deathmatching, buthow about single play? SINGLE PLAYER : ---------------------------Andre TsurukameStaff GuyVE Infomation Systems, Inc.Note: remove the "_pleaseremove_" from my reply address if you want to e-mail me. Spam sucks.Yep, that's a widespread feeling.I dunno why but so far i have been never scared playing quake, evenplaying Scourge of Armagon on Glquake (the most immersive experience icould live). Since quake came out i forgot Doom, now (one year later)running Doom1 i felt again that sort of claustrophobic feeling thatmade me love this game. Yes, i was still scared as the first time.What's the reason? Again, i dunno.Maybe it's like sex, the satisfation doesn't depend only on howbeatiful is the girl you are with.Anyway, quake rules___________________________You've found my secret email:___________________________Am a Quake fanatic myself. I guess in id's rush to get Quake out the door, they put all these maps together, both military style AND medieval. There is no transition like DOOM had, from sci-fi slowly turning into hell.
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